Neo-Paris, 2084: Personal recollections can now be digitized, purchased, sold and exchanged. The last remainders of security and closeness have been cleared away in what has all the earmarks of being a consistent movement of the dangerous development of informal organizations toward the start of the 21st century. The residents themselves have acknowledged this reconnaissance society in return for the solace just shrewd innovation can give. This memory economy gives tremendous control over society to only a modest bunch of individuals.
A visionary third individual activity enterprise, Remember Me places players into the part of Nilin, a previous tip top memory seeker with the capacity to break into individuals’ brains and take or even modify their recollections. The powers, frightful of her insight and abilities have captured Nilin and wiped her memory clean. After her getaway from jail, Nilin sets out determined to recuperate her personality, helped by her last and just companion. This quest for her past prompts her being chased by the very individuals that made this reconnaissance society.